Noorlela M - Pengantar Multimedia Digital

179 Nirmana, 67-77. Hodan, G. (2020, April 2). nternet and multimedia sharing concept. Retrieved from publicdomainpictures: h t t ps : / /www. pub l i cdoma i np i c t u r e s . ne t / en / v i ew- image . php?image=72518&picture=internet-and-multimedia-sharing IHEI. (2014, November 24). Retrieved from ihei.wordpress.com: https://ihei.wordpress.com/2014/11/24/quotes-kami/pendidikanadalah-perjalanan/ Jones, C., Hemstreet, S., & Liu, M. (1988). Interactive Multimedia Design and Production Processes. Journal of Research on Computing in Education. KBBI. (2020, April 3). Gambar. Retrieved from https://kbbi. kemdikbud.go.id/: https://kbbi.kemdikbud.go.id/entri/gambar Macam Macam Format Teks Digital. (2021, April 29). Retrieved from Low Think: http://www.lowthinks.com/2018/02/simulasidigital-macam-macam-format.html Marcheta, N. (2020). Advanced Multimedia Digital. Depok: PNJ Press. Milah, S., & Riwinoto. (2014). Pengembangan Film Animasi 3D “Hitam Kucingmu Putih Kucingku”. Jurnal Integrasi, 57-63. Retrieved from media.neliti. Monica, & Luzar, L. C. (2011). Efek Warna Dalam Dunia Desain Dan Periklanan. HUMANIORA, 1084-1096. Nurhidayati. (2017). Hakikat Plot Dan Pengembangannya Dalam Karya Sastra. Prosiding Konferensi Nasional Bahasa Arab III (pp. 493-500). Malang: Universitas Negeri Malang. S, F., D.J., D., & D., T. (2012). Perancangan Aplikasi Multimedia Interaktif Company Profile Generic (Studi Kasus CV. Ganetic. 8392. Sari, A. C. (2018, 11 29). Virtual Reality. Retrieved from School

RkJQdWJsaXNoZXIy MTM3NDc5MQ==